OptiScaler's experimental rendering update brings neural cleanup to the finished frame

Image credit: OptiScaler DLSS-NR PreSR Multipass by wilsjo2 via GitHub.
Cleaning up a game's image is tricky when the noise you want to remove appears late in the rendering process. OptiScaler's latest experimental work moves NVIDIA noise reduction closer to the finished frame, where it can address artifacts left after lighting and effects. A separate PreSR Multipass option lets cleanup happen before another DLSS pass enlarges the image.
Neither approach is a universal image-quality upgrade. The finished-frame option is disabled by default and limited to native DirectX 12 games, while color transfer can affect HUD elements. HDR10 coverage is still limited, and the NVIDIA noise-reduction model must be installed separately. This is a promising technical experiment, not a proven improvement for every setup.
