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MGPU Bridge stops when it can't identify the GPU rendering your game

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A tool that splits graphics work between two GPUs has to know which one is running the game. MGPU Bridge, an experimental ReShade add-on exploring neural rendering on a second card, now refuses to guess when that identity is unclear. It's a small but sensible change for a project built around moving work between devices.

The update requires a positive match for the game's rendering adapter instead of inferring it from incomplete hardware information. It doesn't promise higher frame rates. MGPU Bridge remains research-stage DirectX 12 software with demanding hardware requirements, limited testing and unresolved color-handling issues.

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