MNC home/Story

REDkit eases script-mod conflicts in The Witcher 3: Wild Hunt

Share this story

RedditDiscordCopy link & openFacebookInstagramCopy link & openBlueskyEmail
RedditDiscord
Share
FacebookInstagramBlueskyEmail

Image credit: CD PROJEKT RED / Yigsoft.

Two Witcher 3 mods shouldn't have to fight over an entire script file when they only need to change different functions. REDkit now gives authors a more targeted approach: individual functions can be added or overridden, with annotations allowing compatible changes to merge when the game launches.

That could reduce some of the manual conflict resolution that has long accompanied ambitious mod lists. It won't repair existing downloads by magic, though; authors need to adopt the new method. Finer XML editing and more extensible Gwent definitions round out an update whose real significance is giving creators better ways to coexist.

View original source
Related content

More The Witcher 3 Modding News

Visit our The Witcher 3 game hub