Six more gang territories give Arthur plenty of trouble in Red Dead Redemption 2

Image credit: maulayaLathif123 / uploader MaulayaLathif10 / Gangs of New Hanover
Arthur Morgan doesn't exactly have a reputation for avoiding trouble, but maulayaLathif123's Gangs of New Hanover makes finding some considerably easier. The new Story Mode mod introduces six hostile territories across Red Dead Redemption 2's world, each protected by ten regular gang members and a leader who can take significantly more punishment. Armed patrols defend their ground, custom markers point players toward the action, and clearing a territory earns a cash reward. It isn't exactly a peaceful Sunday ride through the countryside, but nobody ever accused Arthur of being particularly interested in those.
There's more to it than six encounters you finish and forget. The gangs can return after several in-game days, while players can adjust their behavior, difficulty, rewards, and respawn timing. Individual locations can also be disabled if they interfere with story missions. This is a separate development from the same author's earlier Gang Territory Takeover project, expanding the concept beyond a single Del Lobo outpost. And despite the title, the six territories aren't all located in New Hanover. Apparently, the gangs didn't get the memo about respecting state boundaries.





