S.T.A.L.K.E.R. Anomaly's Dead City gets a new northern district, faction refuge, and quests

Image credit: anton_GOOSE An elevated view of the added Dead City district, with weathered buildings, trees and a water tower.
The Zone has never exactly been a welcoming place. Between the mutants, anomalies, hostile factions, and the general possibility of getting shot by somebody you didn't even know was there, finding somewhere relatively safe to spend the night can feel like a luxury.
Anton_GOOSE's Dead City: North Expansion gives Bandits and Renegades another place to call home in S.T.A.L.K.E.R. Anomaly.
The addon extends Dead City across a bridge into a new northern district, using an area adapted from the older OGSE project. There's a faction-friendly bar that can serve as a starting location, a bartender offering some unusual trades, and three small quests, including one you can repeat. The route to Limansk has also been moved to accommodate the expanded layout.
It's not trying to replace the entire Zone or introduce some sprawling new campaign. It's giving an existing location a little more breathing room, particularly for players who enjoy approaching Anomaly from the less respectable side of its faction system. And let's face it, the Bandits probably aren't going to win any awards for hospitality, but at least they've got somewhere to hang out.
The project is still an early release candidate. The creator lists support for Anomaly Redux X Meadow and has discussed GAMMA compatibility, although players have also reported issues with certain map overhauls and transitions. Those reports haven't been independently confirmed, so anyone running a heavily customized Anomaly setup should approach this one with a little caution.
Still, another corner of the Zone to explore, a few more people to deal with, and another reason to venture into Dead City? We'll take it. Preferably with plenty of ammunition.