Alice: Madness Returns gets a less invasive route to replacement assets

Image credit: Wemino project documentation · Wemino; Alice game assets: Spicy Horse Games / Electronic Arts
Alice: Madness Returns has the kind of strange, memorable world that deserves to survive its PC-port headaches. MadnessPatch has been helping with those problems for a while, and version 3.2.0 goes further: it makes the game easier for modders to change. Replacement assets can now live in separate mod folders instead of requiring edits to the original archives.
The patch can also export assets as the game loads them, giving creators a more approachable way to inspect what they want to replace. It’s an opening for experimentation, not universal support for every kind of mod. The release also refreshes the achievement interface while retaining the project’s work on crashes, loading, high-frame-rate behavior and controls for Steam and EA App copies.