Dispatch keeps the shifts coming after the credits

Image credit: DispatchOne / Nexus Mods
Finishing Dispatch's story doesn't have to mean hanging up on its call-management game. Free Roam Dispatching adds an Episode 9 that chains together increasingly demanding shifts, each with eight to ten calls. You can clock out between rounds or push on for a higher score, facing a mix of campaign incidents, generated calls and community-written scenarios.
An Episode 10 option also lets players replay individual story shifts. This first beta has some sharp edges: it requires a specific experimental UE4SS build, has been tested by the creator on Windows Steam, and can spoil story characters. Start with an empty save slot, and use the intended end-of-round exit if you want your score recorded. It's a promising way to keep playing, provided you treat it like an early experiment.