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The road keeps calling in The Elder Scrolls II: Daggerfall

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Image credit: RedRoryOTheGlen / Daggerfall Unity

In Daggerfall, the trip between towns is usually something you skip. WanderFall makes the journey itself a decision, introducing overland travel shaped by speed, fatigue, stealth, weather and visibility. You can hurry, move cautiously, camp or take a ship, with wandering threats and encounters helping the Iliac Bay feel less like empty space between destinations.

The experience depends on Warm Ashes, Daggerfall Enemy Expansion and Daggerfall Expanded Textures. Other survival and travel mods can affect fatigue or needs during journeys, and UBLAMF's Locations module must be disabled. The reward for a careful setup is a world where reaching the next town can become part of the adventure.

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