Hitting shields finally counts in Mount & Blade II: Bannerlord's Full Invasion 3

Image credit: Wave 53 Studios / Full Invasion 3.
Hitting a shield is still work, even when the enemy behind it refuses to fall. Full Invasion 3 now awards melee experience for those blows, making the grind of a cooperative Bannerlord defense count toward progression instead of treating blocked attacks as wasted effort.
The patch also fixes bots struggling with destructible objects, repairs moving-spawner and animated-object scripts, and brings Arbor Montis back with corrected terrain. Charm-controlled bots now have separate limits for ranged and melee roles. The Workshop release lists Bannerlord 1.4.8 compatibility, a detail returning groups should check before rallying for another invasion.





