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American Conquest Remaster adds combat-cost details ahead of a planned engine overhaul

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Image credit: American Conquest Remaster’s new damage-per-second tooltip in the patch announcement. Image: American Conquest Remaster by gexozoid via ModDB.

Choosing between units in American Conquest Remaster is getting less dependent on guesswork. New tooltips show damage per second and ammunition costs for weapons and shields, giving players a clearer picture of what an army can deliver and what each volley consumes. The patch also corrects AI tower construction when cannons are disabled and improves multiplayer scrolling.

Creator gexozoid calls this the last regular patch before a planned move to a 64-bit, GPU-rendered engine. That larger rebuild could open room for future improvements, but it isn't included here. For now, the practical gain is better information during the battles players can already fight.

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